Standing in a small circle, the player balances the gilli on a stone in an inclined manner (somewhat like a see-saw) with one end of the gillitouching the ground while the other end is in the air. The player then uses the danda to hit the gilli at the raised end, which flips it into the air. While it is in the air, the player strikes the gilli, hitting it as far as possible. Having struck the gilli, the player is required to run and touch a pre-agreed point outside the circle before the gilli is retrieved by an opponent. This aspect of the game is similar to runs in cricket or home-runs in baseball. There is no official maximum number of players or teams. Gilli-danda can be played where each individual plays for themselves, or between two teams.
To play Gilli Danda you need: Two wooden sticks are required for this game. Gilli - a small wooden piece 3-1/2 inches long 1-1/4 inches diameter at the centre and tapering at both ends. Danda - a long stick two feet long and one-inch in diameter, like a round ruler. Ask your parents to help you get this. Any carpenters shop will make one for you. A small circle of four feet diameter is drawn. In the centre a small oblong shaped hole is dug which should be smaller than the gilli. How to play: Two teams are formed. One bats and the other fields. Fielders stand in a position from where they can catch the gilli. The first player places the gilli in the hole and lifts it quickly high in the air with the danda and then strikes it. If he fails at first, he gets another turn. If the fielder catches the gilli before it touches the ground, the batsman is out and the second player tries to hit the gilli. If the gilli is not caught, the distance from the hole to the place where the gilli falls is measured with the danda. Each danda equals one point. The fielder stands where the gilli had fallen and tosses it to the batsman. The batsman tries to hit the gilli while it is in the air. If it falls, he taps the tapered end and lifts it in the air and strikes while it is in the air. He gets three chances to hit the gilli. If he does not hit it, or is caught, he is out. The game continues till all batsmen are out. The team changes side and continues the same way. The team with higher score wins.